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There are two huge drifting turns, a quick gliding sequence, and a portion of the track that honestly feels like it dropped out of Fall Guys. It’s a little disappointing that Sky-High Sundae is just a long oval, but the developers did manage to squeeze a lot of different track features into the short course. And there is a benefit to having anti-gravity with all the little boosts you can get when hitting other drivers or the poles of the staircase handrail in the first turn of the track. Still, it’s nice to have anti-gravity represented in at least one of these DLC tracks. Or it would be if it wasn’t so obvious that anti-gravity was tacked onto a track that, in Tour, doesn’t feature the gimmick. None of the tracks from the first Wave contained any anti-gravity portions, so for this entire track to be anti-grav is kind of a big deal. In the reveal trailer for Wave 2, much ado was made about the fact this track would be completely anti-gravity. Speaking of original tracks from Mario Kart Tour, Sky-High Sundae is technically making its debut in Wave 2 before it launches for mobile on August 9th.
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